![]() Staying motivated in the long run can be challenging in particular at the beginning where things seem to be very very slow: making the big systems like remapping inputs, localization, etc really took us a lot of effort but this is behind us now! What has been the most challenging aspect of development? What has been the most exciting aspect of development?įreedom! We are self-published so we can do what we want and so far every aspect of the game feels exciting to us. The game is scheduled for 2023 with an Early Access early 2022 but there is already a demo live on Steam for PC & Mac that includes the co-op with a good level of quality. How close are we to seeing the finished product? ![]() The studio works remotely and we mainly iterate a lot on elements we produce until we think things are good enough. We were two, me and Alexandre the artistic director, for several months to set up the intentions then we started working with Gaël and Renan for more than a year on it. What has the developmental process been like? We play a lot of indie rogue-lites such as Wizard of Legend, Dead Cells, Hades but games like Children of Morta have been very influential on us for their artistic style. What were the influences behind your game? So here’s what Louis Denizet had to say about Astral Ascent: Wanting to know more about what this will have to offer players upon release, I reached out to the game’s creative director and chief programmer Louis Denizet to ask a few questions about the game, and what drove them to make such a radical departure from their previous game. In development since 2019, the game was recently funded on Kickstarter within 36 hours of the campaign going live, and now the target has switched to fulfill the project’s next stretch goal. Astral Ascent, the second title from France-based indie outfit Hibernian Workshop following on from their first game, Dark Devotion, is a 2D rogue-lite with intricately rendered 8-BIT visuals, intense combat sequences, and RPG elements in the form of a unique magic-building system. After scouring the Internet for more promising video game prospects, I came across yet another simplistic-looking, yet ambitious title looking to make waves among the indie community.
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